The Mbox® media server and media playback software takes handling visual imagery and effects to the next level, offering users unprecedented options while still providing the range of features and functions that have made Mbox an industry standard. Mbox offers increased speed, streamlined user controls, and complete flexibility so clients can work how and where they choose.
Look below for training material to help users familiarize themselves with Mbox. Please note that some of this content is for older versions of the Mbox software. We'll be adding new content for Mbox Player as quickly as we can and will continue to add new information for Mbox v4 as well.
Mbox Player Media Playback Software
- Chapter 1: Introduction to the User Interface
- Chapter 2: Clips - Adding, Deleting, Duplicating, and Reordering
- Chapter 3: End-of-Clip Actions
- Chapter 4: The Mbox Player Sync Application
Mbox v4 Media Server Software
- Chapter 1: Introduction
- Chapter 2: The Patch Tab in More Detail
- Chapter 3: The Preferences Tab in More Detail
- Chapter 4: Outputs Part 1
- Chapter 5: Outputs Part 2
- Chapter 6: Fullscreen Mode Interactions
- Chapter 7: TBA
- Chapter 8: Pixel Mapping Independent Control of RGB & W
- Chapter 9: Sync to Timecode
- Chapter 10: TBA
- Chapter 11: Scenic Tracking Part 1: Basic Calculations
- Chapter 12: Scenic Tracking Part 2: Entering Data
Mbox v4 Projection Mapping
Mbox Director v4
- Chapter 1: Patching
- Chapter 2: Media Picker
- Chapter 3: Movie Playback
- Chapter 4: Playback Controls Part 1
- Chapter 7: Playback Submasters in Mbox Director
- Chapter 10: Director - Serial-Over-Ethernet Output
Patching Mbox v4/v3.10 on a Lighting Console
Mbox Pixel Mapping - For Mbox v3.9 and above ONLY!
- Chapter 1: Intro and User Interface
- Chapter 2: Adding Fixtures
- Chapter 3: Editing Fixtures
- Chapter 4: Custom Fixture Profiles
- Chapter 5: Parked Pixels
- Chapter 6: Fixture Testing
- Chapter 7: Group Controls
- Chapter 8: Merge in Mbox v3.10+
Mbox Image Remapping
- Chapter 1: Introduction
- Chapter 2: Adding a Screen Object
- Chapter 3: Screen Object Properties
- Chapter 4: Screen Object Controls 1
- Chapter 5: Screen Object Controls 2
- Chapter 6: Using Screen Objects with Content
- Chapter 7: 3D Screen Objects 1
- Chapter 8: 3D Screen Objects 2
- Chapter 9: Making It Work, Projected Mapping
Mbox v3 Projection Mapping
- Chapter 1: User Interface & Initial Setup
- Chapter 2: Basic Output Setup Part 1
- Chapter 3: Basic Output Setup Part 2
- Chapter 4: Basic Output Setup Keystone & Warp
- There is no Chapter 5
- Chapter 6: Topo Objects - Geometry
- Chapter 7: Topo Objects - Texture
- Chapter 8: Topo Objects - Pixel Rects
Mbox v3 Operation
- Chapter 1: Introduction
- Chapter 2: Hardware Set Up - Front
- Chapter 3: Hardware Set Up - Rear
- Chapter 4: Patching
- Chapter 5: Director Media Picker
- Chapter 6: CITP - Feedback & Thumbnails
- Chapter 7: Daemon Application
- Chapter 8: Simple Playback
- Chapter 9: Director Interface
- Chapter 10: Media Server Concepts
- Chapter 11: Playmodes
- Chapter 12: Parameter Timing
- Chapter 13: Transitions
- Chapter 14: Cueing in Director
- Chapter 15: Scene Timing
- Chapter 16: Advanced Cueing
- Chapter 17: Texture Effects
- Chapter 18: 3D Functionality
- Chapter 19: Shutters & Keystone
- Chapter 20: Codecs, Storage and Media Types
Additional Mbox Videos
OLD Mbox Pixel Mapping - For Mbox v3.8.1 and older ONLY!